Xiangiqgame
AI engine for Xiangqi
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Constants, typedefs, and simple structs used by gameboard::GameBoard. More...
#include <array>
#include <cassert>
#include <gameboard/game_piece.hpp>
#include <utilities/integer_types.hpp>
#include <random>
#include <vector>
Go to the source code of this file.
Classes | |
struct | gameboard::CastleEdges |
Defines a castle feature in terms of its min / max rank and file. More... | |
struct | gameboard::BoardDirection |
Descirbes a direction on a gameboard::GameBoard.board_map_. More... | |
struct | gameboard::BoardSpace |
A pair of coordinate (rank, and file) with properties determined by comparison with values of gameboard features: board size, river locations, and castle locations. More... | |
Namespaces | |
namespace | gameboard |
Tracking piece positions and determining legal moves. | |
Typedefs | |
typedef array< array< GamePiece, kNumFiles >, kNumRanks > | gameboard::BoardMap_t |
2-D array of gameboard::GamePiece objects. | |
typedef array< array< int, kNumFiles >, kNumRanks > | gameboard::BoardMapInt_t |
2-D array of integers; can be converted to gameboard::BoardMap_t using gameboard::int_board_to_game_pieces. | |
typedef array< BoardSpace, 9 > | gameboard::Castle_t |
Functions | |
PieceColor | gameboard::opponent_of (PieceColor color) |
constexpr Castle_t | gameboard::calc_castle_spaces (const CastleEdges &edges) |
constexpr Castle_t | gameboard::red_castle_spaces () |
constexpr Castle_t | gameboard::black_castle_spaces () |
BoardMap_t | gameboard::int_board_to_game_pieces (const BoardMapInt_t int_board) |
bool | gameboard::is_occupied (const BoardMap_t &board_map, const BoardSpace &space) |
PieceColor | gameboard::get_color (const BoardMap_t &board_map, const BoardSpace &space) |
PieceType | gameboard::get_type (const BoardMap_t &board_map, const BoardSpace &space) |
BoardSpace | gameboard::get_general_position (const BoardMap_t &board_map, const PieceColor color) |
vector< BoardSpace > | gameboard::get_all_spaces_occupied_by (const BoardMap_t &board_map, const PieceColor color) |
Variables | |
const BoardIndexType | gameboard::kNumRanks = 10 |
const BoardIndexType | gameboard::kNumFiles = 9 |
const BoardIndexType | gameboard::kRedRiverEdge = 5 |
const BoardIndexType | gameboard::kBlackRiverEdge = 4 |
constexpr CastleEdges | gameboard::kRedCastleEdges = {7, 9, 3, 5} |
constexpr CastleEdges | gameboard::kBlackCastleEdges = {0, 2, 3, 5} |
Constants, typedefs, and simple structs used by gameboard::GameBoard.
Definition in file board_data_structs.hpp.