#include <game_factory.hpp>
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| GameFactory (PlayerSpec red_player_spec, PlayerSpec black_player_spec, std::istream &red_player_input_stream=std::cin, std::istream &black_player_input_stream=std::cin, bool report_during_game=true) |
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std::unique_ptr< Game > | Create () |
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Definition at line 55 of file game_factory.hpp.
◆ GameFactory()
game::GameFactory::GameFactory |
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PlayerSpec |
red_player_spec, |
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PlayerSpec |
black_player_spec, |
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std::istream & |
red_player_input_stream = std::cin , |
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std::istream & |
black_player_input_stream = std::cin , |
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bool |
report_during_game = true |
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) |
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inline |
◆ Create()
std::unique_ptr< Game > game::GameFactory::Create |
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◆ black_player_input_stream_
std::istream& game::GameFactory::black_player_input_stream_ |
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private |
◆ black_player_spec_
◆ game_board_factory_
◆ red_player_input_stream_
std::istream& game::GameFactory::red_player_input_stream_ |
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private |
◆ red_player_spec_
◆ report_during_game_
bool game::GameFactory::report_during_game_ |
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private |
The documentation for this class was generated from the following file: