#include <terminal_output.hpp>
Definition at line 38 of file terminal_output.hpp.
◆ EncodeGamePiece()
const std::string terminalout::GamePieceEncoder::EncodeGamePiece |
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const gameboard::GamePiece & |
game_piece | ) |
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◆ BLACK_TEXT_WHITE_BG
const std::string terminalout::GamePieceEncoder::BLACK_TEXT_WHITE_BG = "\033[1;30;47m" |
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staticprivate |
◆ disp_format_
Initial value:=
static const std::string RESET_FORMAT
static const std::string BLACK_TEXT_WHITE_BG
static const std::string RED_TEXT_WHITE_BG
Definition at line 45 of file terminal_output.hpp.
◆ piece_color_to_code_
const unordered_map< gameboard::PieceColor, std::string > terminalout::GamePieceEncoder::piece_color_to_code_ |
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staticprivate |
◆ piece_type_to_code_
const unordered_map< gameboard::PieceType, std::string > terminalout::GamePieceEncoder::piece_type_to_code_ |
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staticprivate |
◆ RED_TEXT_WHITE_BG
const std::string terminalout::GamePieceEncoder::RED_TEXT_WHITE_BG = "\033[1;37;41m" |
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staticprivate |
◆ RESET_FORMAT
const std::string terminalout::GamePieceEncoder::RESET_FORMAT = "\033[0m" |
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staticprivate |
The documentation for this class was generated from the following files: