Definition at line 18 of file command_input.py.
◆ evaluator_type()
| xb.EvaluatorType xiangqipy.command_input.RawPlayerInput.evaluator_type |
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◆ minimax_search_depth()
| int xiangqipy.command_input.RawPlayerInput.minimax_search_depth |
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◆ to_player_spec()
| xb.PlayerSpec xiangqipy.command_input.RawPlayerInput.to_player_spec |
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◆ zobrist_calculator_count()
| int xiangqipy.command_input.RawPlayerInput.zobrist_calculator_count |
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◆ zobrist_key_size_bits()
| int xiangqipy.command_input.RawPlayerInput.zobrist_key_size_bits |
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◆ zobrist_seed()
| int xiangqipy.command_input.RawPlayerInput.zobrist_seed |
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◆ algo [1/2]
| Literal xiangqipy.command_input.RawPlayerInput.algo [None, "minimax", "random"] |
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◆ algo [2/2]
| xiangqipy.command_input.RawPlayerInput.algo |
◆ color
| xb xiangqipy.command_input.RawPlayerInput.color .PieceColor |
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◆ evaluator_type
| xiangqipy.command_input.RawPlayerInput.evaluator_type |
◆ key_size
| int xiangqipy.command_input.RawPlayerInput.key_size = None |
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◆ number_zobrist_states
| int xiangqipy.command_input.RawPlayerInput.number_zobrist_states = None |
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◆ player_type
| Literal xiangqipy.command_input.RawPlayerInput.player_type [None, "ai", "person"] |
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◆ strength
| int xiangqipy.command_input.RawPlayerInput.strength = None |
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◆ zkeys_seed
| int xiangqipy.command_input.RawPlayerInput.zkeys_seed = None |
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The documentation for this class was generated from the following file: