Xiangiqgame
AI engine for Xiangqi
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Definition of gameboard::GameBoard class. More...
#include <gameboard/board_data_structs.hpp>
#include <functional>
#include <gameboard/move_calculator.hpp>
#include <moveselection/move_evaluators.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
class | gameboard::GameBoard |
Implements SpaceInfoProvider interface; stores piece positions, and exposes methods for calculating, executing, an un-doing moves. More... | |
Namespaces | |
namespace | gameboard |
Tracking piece positions and determining legal moves. | |
Variables | |
const BoardMapInt_t | gameboard::kStandardInitialBoard |
Starting board represented as 2-D array of integers. | |
const int | gameboard::kRepeatPeriodsToCheck [3] = {2, 3, 4} |
Max allowed repetitions of prohibited move sequence lengths. | |
const int | gameboard::kRepeatPeriodsMaxAllowed = 2 |
Repeated move sequence lengths forbidden under move repetition rules. | |
const int | gameboard::kMaxMovesWithoutCapture = 120 |
Definition of gameboard::GameBoard class.
Definition in file game_board.hpp.