Xiangiqgame
AI engine for Xiangqi
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#include <any>
#include <game/game_data_structs.hpp>
#include <game/player_input_translator.hpp>
#include <gameboard/board_data_structs.hpp>
#include <gameboard/game_piece.hpp>
#include <optional>
#include <string>
#include <unordered_set>
#include <utilities/integer_types.hpp>
#include <variant>
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Classes | |
class | game::PlayerSpecBuilder |
Namespaces | |
namespace | game |
Typedefs | |
using | game::PlayerInputType = std::unordered_map< std::string, std::variant< std::string, size_t, int64_t, DepthType > > |