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Xiangiqgame
AI engine for Xiangqi
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#include <game_data_structs.hpp>

Public Attributes | |
| game::GameState | game_state |
| const std::vector< gameboard::ExecutedMove > & | move_log |
| gameboard::PieceColor | whose_turn |
| bool | is_in_check |
| const gameboard::BoardMap_t & | board_map |
Definition at line 68 of file game_data_structs.hpp.
| const gameboard::BoardMap_t& game::GameStatus::board_map |
Definition at line 73 of file game_data_structs.hpp.
| game::GameState game::GameStatus::game_state |
Definition at line 69 of file game_data_structs.hpp.
| bool game::GameStatus::is_in_check |
Definition at line 72 of file game_data_structs.hpp.
| const std::vector<gameboard::ExecutedMove>& game::GameStatus::move_log |
Definition at line 70 of file game_data_structs.hpp.
| gameboard::PieceColor game::GameStatus::whose_turn |
Definition at line 71 of file game_data_structs.hpp.