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Xiangiqgame
AI engine for Xiangqi
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#include <game_data_structs.hpp>

Public Attributes | |
| std::string | game_id |
| game::GameState | game_state |
| std::vector< ExecutedMove > | move_log |
| std::unordered_map< gameboard::PieceColor, PlayerSpec > | player_specs |
| std::unordered_map< gameboard::PieceColor, moveselection::SearchSummaries > | search_summaries |
Definition at line 76 of file game_data_structs.hpp.
| std::string game::GameSummary::game_id |
Definition at line 77 of file game_data_structs.hpp.
| game::GameState game::GameSummary::game_state |
Definition at line 78 of file game_data_structs.hpp.
| std::vector<ExecutedMove> game::GameSummary::move_log |
Definition at line 79 of file game_data_structs.hpp.
| std::unordered_map<gameboard::PieceColor, PlayerSpec> game::GameSummary::player_specs |
Definition at line 80 of file game_data_structs.hpp.
| std::unordered_map<gameboard::PieceColor, moveselection::SearchSummaries> game::GameSummary::search_summaries |
Definition at line 82 of file game_data_structs.hpp.