Xiangiqgame
AI engine for Xiangqi
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#include <boardstate/key_generator.hpp>
#include <gameboard/board_data_structs.hpp>
#include <gameboard/move_data_structs.hpp>
#include <memory>
Go to the source code of this file.
Classes | |
class | boardstate::ZobristCalculatorForConcepts< K > |
Uses Zobrist hashing to calculate a "reasonably unique" integer value for each board configuration encountered during a game. More... | |
Namespaces | |
namespace | boardstate |
Calculate / manage board state and associate Minimax results. | |