Xiangiqgame
AI engine for Xiangqi
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#include <array>
#include <atomic>
#include <gameboard/board_data_structs.hpp>
#include <chrono>
#include <concepts/multi_board_state_provider.hpp>
#include <concepts/single_board_state_provider.hpp>
#include <moveselection/evaluator_data_structs.hpp>
#include <boardstate/key_generator.hpp>
#include <memory>
#include <gameboard/move_data_structs.hpp>
#include <mutex>
#include <optional>
#include <random>
#include <shared_mutex>
#include <thread>
#include <vector>
#include <boardstate/zobrist_calculator_for_concepts.hpp>
Go to the source code of this file.
Classes | |
class | boardstate::ZobristComponentForConcepts< C, N > |
Container for one or more boardstate::ZobristCalculatorForConcepts objects. More... | |
class | boardstate::TranspositionTableEntryForConcepts< KeyType, NumConfKeys > |
Data structure to hold calculation results that get entered into a boardstate::TranspositionTableForConcepts. More... | |
class | boardstate::TranspositionTableForConcepts< KeyType, NumConfKeys > |
Stores and manages key-value pairs consisting of a board_state (from a boardstate::ZobristComponent) and results of Minimax calculations performed by boardstate::MinimaxMoveEvaluator. More... | |
class | boardstate::TranspositionTableGuardForConcepts |
Contains std::mutex that other classes lock before accessing TranspositionTableForConcepts. More... | |
class | boardstate::TranspositionTablePrunerForConcepts< KeyType, NumConfKeys > |
Removes old entries from TranspositionTableForConcepts to prevent excessive memory use. More... | |
class | boardstate::ZobristCoordinatorForConcepts< M > |
Namespaces | |
namespace | boardstate |
Calculate / manage board state and associate Minimax results. | |